This method provides a funcionality for projecting a point that is in OpenGL space [mm] into Window space [pixel] looking through the selected eye

Namespace:  GLSV
Assembly:  GLSV (in GLSV.dll) Version: 1.2009.6.26 (1.2009.06.26)

Syntax

C#
public XYZ UnProject(
	XYZ coordWin,
	EActiveEye eye
)
Visual Basic (Declaration)
Public Function UnProject ( _
	coordWin As XYZ, _
	eye As EActiveEye _
) As XYZ
Visual C++
public:
XYZ^ UnProject(
	XYZ^ coordWin, 
	EActiveEye eye
)

Parameters

coordWin
Type: GLSV..::.XYZ
the point that is into window space
eye
Type: GLSV..::.EActiveEye
the eye though we want to look the scene

Return Value

the point in OpenGL space

See Also