this method should draw the object as it would look like if we look at it through an eye located between the 2 observer eyes

Namespace:  GLSV
Assembly:  GLSV (in GLSV.dll) Version: 1.2009.6.26 (1.2009.06.26)

Syntax

C#
public override void DrawHead()
Visual Basic (Declaration)
Public Overrides Sub DrawHead
Visual C++
public:
virtual void DrawHead() override

Remarks

All the window space coordenates are relative to the OpenGL control, the (0,0) is the left-top corner of the OpenGL control, not the Viewport.

See Also