The Texture type exposes the following members.

Constructors

  NameDescription
TextureOverloaded.

Methods

  NameDescription
CopyIModel
returns a copy of the imodel
(Overrides Model..::.CopyIModel()()().)
DeleteTextureName
It's a good idea to delete texture names before deleting the object
DrawHead
Draws the texture seen by the central camera
(Overrides Model..::.DrawHead()()().)
DrawLeftEye
Draws the _texture seen by the left eye
(Overrides Model..::.DrawLeftEye()()().)
DrawRightEye
Draws the texture seen by the right eye
(Overrides Model..::.DrawRightEye()()().)
Equals (Inherited from Object.)
Finalize (Inherited from Object.)
GetHashCode (Inherited from Object.)
GetType (Inherited from Object.)
MaxDistanceToObserver
This method calculates the maximum distance to the observer
(Overrides Model..::.MaxDistanceToObserver(Observer).)
MemberwiseClone (Inherited from Object.)
ToString (Inherited from Object.)

Fields

  NameDescription
_layer
This field tell us the layer the model belongs to
(Inherited from Model.)
_position
This vector represents the Model position
(Inherited from Model.)
_visibleLeftEye
This field represents if the model can be seen by the left eye
(Inherited from Model.)
_visibleRightEye
This field represents if the model can be seen by the right eye
(Inherited from Model.)

Properties

  NameDescription
Alphavalue
This is the alpha value ....
Dimensions
This field represents the texture dimensions (width, height) [mm]
Horizontal
This is the horizontal vector (X local) of the texture in the global reference system
Layer
This field tell us the layer the model belongs to
(Inherited from Model.)
Path
Sets/gets the texture's file path
Perpendicular
This is the perpendicular unit vector to the texture
Position
This vector represents the Model position
(Inherited from Model.)
TextureId
This field represents the texture id
Visible
This field represent the visibility of the model
(Inherited from Model.)
VisibleLeftEye
This field represents if the model can be seen by the left eye
(Inherited from Model.)
VisibleRightEye
This field represents if the model can be seen by the left eye
(Inherited from Model.)

See Also