This method should draw the object as it would look like if we look at it through an eye located between the 2 observer eyesNamespace: GLSV
Assembly: GLSV (in GLSV.dll) Version: 1.2009.6.26 (1.2009.06.26)
public override void DrawHead()
|Visual Basic (Declaration)|
Public Overrides Sub DrawHead
public: virtual void DrawHead() override
All the window space coordenates are relative to the OpenGL control, the (0,0) is the left-top corner of the OpenGL control, not the Viewport.