The Light type exposes the following members.

Fields

  NameDescription
_layer
This field tell us the layer the model belongs to
(Inherited from Model.)
_lightAmbient
This field represents the ambient light
_lightAttenuationType
Selects one of the three light attenuation factors 0 - Constant 1 - Linear 2 - Cuadratic
_lightAttenuationValue
Attenuation of light value, related with attenuation type
_lightDiffuse
This field represents the diffuse light
_lightNum
This field represents the light number
_lightOn
If true, light is activated, if false light is turned off
_lightSpecular
This field represents the specular light
_position
This vector represents the Model position
(Inherited from Model.)
_spotCutOff
This field represents the angle in degrees of the spot cone measured from its axis (spot direction) Its values are between 0 and 90 degrees If SpotCutOff is 180, SpotDirection is not worth
_spotDirection
This field represents the light (spot) direction
_spotExponent
Higher spot exponents result in a more focused light source, regardless of the spot cutoff angle. The initial spot exponent is 0, resulting in uniform light distribution. Only values in the range [0,128]
_visibleLeftEye
This field represents if the model can be seen by the left eye
(Inherited from Model.)
_visibleRightEye
This field represents if the model can be seen by the right eye
(Inherited from Model.)

See Also