The AnimationCollectionPp type exposes the following members.

Constructors

  NameDescription
AnimationCollectionPpOverloaded.

Methods

  NameDescription
AddTextureToAnimation
Add texture to the collection
CopyIModel
this method creates a copy of the model
(Inherited from Model.)
DrawHead
this method should draw the object as it would look like if we look at it through an eye located between the 2 observer eyes
(Overrides Model..::.DrawHead()()().)
DrawLeftEye
This method should draw the object as it would look like if we look at it through the observer's left eye
(Overrides Model..::.DrawLeftEye()()().)
DrawRightEye
This method should draw the object as it would look like if we look at it through the observer's right eye
(Overrides Model..::.DrawRightEye()()().)
Equals (Inherited from Object.)
Finalize (Inherited from Object.)
GetHashCode (Inherited from Object.)
GetType (Inherited from Object.)
MaxDistanceToObserver
This method claculates the maximun distance to the observer
(Inherited from Model.)
MemberwiseClone (Inherited from Object.)
Pause
Pause the animation
Start
Start the animation
Stop
Stop the animation
ToString (Inherited from Object.)

Fields

  NameDescription
_layer
This field tell us the layer the model belongs to
(Inherited from Model.)
_position
This vector represents the Model position
(Inherited from Model.)
_visibleLeftEye
This field represents if the model can be seen by the left eye
(Inherited from Model.)
_visibleRightEye
This field represents if the model can be seen by the right eye
(Inherited from Model.)

Properties

  NameDescription
DelayTime
This field represents the delay time to change the texture in the animation
Layer
This field tell us the layer the model belongs to
(Inherited from Model.)
Loop
This field represents if the animation is a loop
Position
This vector represents the Model position
(Inherited from Model.)
TextureList
This field represents the texture list
Visible
This field represent the visibility of the model
(Inherited from Model.)
VisibleLeftEye
This field represents if the model can be seen by the left eye
(Inherited from Model.)
VisibleRightEye
This field represents if the model can be seen by the left eye
(Inherited from Model.)

See Also