This field represents the delay time to change the texture in the animation

Namespace:  GLSV
Assembly:  GLSV (in GLSV.dll) Version: 1.2009.6.26 (1.2009.06.26)

Syntax

C#
public int DelayTime { get; set; }
Visual Basic (Declaration)
Public Property DelayTime As Integer
Visual C++
public:
property int DelayTime {
	int get ();
	void set (int value);
}

See Also