Higher spot exponents result in a more focused light source, regardless of the spot cutoff angle. The initial spot exponent is 0, resulting in uniform light distribution. Only values in the range [0,128]

Namespace:  GLSV
Assembly:  GLSV (in GLSV.dll) Version: 1.2009.6.26 (1.2009.06.26)


public float SpotExponent { get; set; }
Visual Basic (Declaration)
Public Property SpotExponent As Single
Visual C++
property float SpotExponent {
	float get ();
	void set (float value);

See Also