If true the size of the Pointer3D doesn't change measured on the screen

Namespace:  GLSV
Assembly:  GLSV (in GLSV.dll) Version: 1.2009.6.26 (1.2009.06.26)

Syntax

C#
protected bool _constantSize
Visual Basic (Declaration)
Protected _constantSize As Boolean
Visual C++
protected:
bool _constantSize

See Also