The Mesh type exposes the following members.

Constructors

  NameDescription
MeshOverloaded.

Methods

  NameDescription
CopyIModel
This methods returns a copy of the mesh Model
(Overrides Model..::.CopyIModel()()().)
DrawHead
This method should draw the object as it would look like if we look at it through an eye located between the 2 observer eyes
(Overrides Model..::.DrawHead()()().)
DrawLeftEye
This method should draw the object as it would look like if we look at it through the observer's left eye
(Overrides Model..::.DrawLeftEye()()().)
DrawRightEye
This method should draw the object as it would look like if we look at it through the observer's right eye
(Overrides Model..::.DrawRightEye()()().)
Equals (Inherited from Object.)
Finalize (Inherited from Object.)
GetHashCode (Inherited from Object.)
GetType (Inherited from Object.)
LoadGlTexture
This method load the texture
MaxDistanceToObserver
This method claculates the maximun distance to the observer
(Inherited from Model.)
MemberwiseClone (Inherited from Object.)
ReadXML
This method load the .x3d archive
ToString (Inherited from Object.)

Fields

  NameDescription
_layer
This field tell us the layer the model belongs to
(Inherited from Model.)
_position
This vector represents the Model position
(Inherited from Model.)
_spin
This field represents the spin of the mesh
_visibleLeftEye
This field represents if the model can be seen by the left eye
(Inherited from Model.)
_visibleRightEye
This field represents if the model can be seen by the right eye
(Inherited from Model.)
renderizado
This field represents the render used for the mesh

Properties

  NameDescription
Center
Gets and sets the center
Layer
This field tell us the layer the model belongs to
(Inherited from Model.)
Pos
ThIs field represents the position
Position
This vector represents the Model position
(Inherited from Model.)
Rot
ThIs field representS the amount of radians that the mesh is turned
Scale
Gets and sets the scale
ScaleOrientation
Gets and sets de scale orientation
Spin
ThIs field representS the amount of radians that the mesh is turned
Visible
This field represent the visibility of the model
(Inherited from Model.)
VisibleLeftEye
This field represents if the model can be seen by the left eye
(Inherited from Model.)
VisibleRightEye
This field represents if the model can be seen by the left eye
(Inherited from Model.)

See Also