[Missing <summary> documentation for "N:GLSV"]

Classes

  ClassDescription
alfaXYZ
Represents an angle in radians and a point for rotations and scale rotations
AnaglyphMode
This class implements the Anaglyph mode
AnimationCollection
This class represents a collection of textures for an animation
AnimationCollectionPp
This class represents a collection of textures for an animation
CrossEyeMode
This class implements the Cross Eye mode
Cube
This class represents a sphere
Display
This class represents the user display
GLSV
This is the GLSV library. It is compound by an observer, a display, a Viewport, and a visualization mode
InterlacedMode
This class implements the Interlaced mode
Light
This class represent a light
LimitedStack<(Of <(T>)>)
Stack with limited capacity, bottom items beyond the capacity are discarded.
Mesh
This class represents a mesh
Mode
Represents a visualization mode
Model
This class is the father of any object that could be drawn by the GLSV library
MonochannelStereoMode
This class implements the Monochannel Stereo mode
MonoMode
This class implements the mono mode, this is a mode where you look at the scene through the head (central) eye
MouseEvents
This class manages the mouse events in GLSV
MouseState
This class permits to control the windows mouse events in GLSV
Node
This class represents a list of models
Observer
This class represents an observer, with 2 eyes. It can look at through the left, the right or the head (central) eye.
PhotoPair
This class represents a pair of stereo photographs
Point
This class represents a 3D point
Pointer3D
This is a special class. It represents a 3D mouse. This mouse can navigate in OpenGL world, ant it can go forward and backward. It also can move left, right, up and down
Polyline
This class represents a 3D polyline
QuadStereoMode
This class implements the Quad Stereo mode
SideBySideMode
This class implements the Side By Side mode
Sound3D
This class represents the audio for the application
Sphere
This class represents a sphere
Spline
This class represents a 3D polyline
StereoMode
This is an abstract class that adds a new method, the DrawScene method. This method consists in drawing all the scene objects looking at them through the active eye.
Texture
This class represents a rectangular texture
Viewport
Represents the Viewport. This class links the OpenGL world with the real world
XY
Represents a 2D point or 2D vector
XYZ
Represent a 3D point or 3D vector

Structures

  StructureDescription
Plane
Represents a plane

Enumerations

  EnumerationDescription
AudioType
Enumerator with the two different types of audio: Sound, Music
ChannelType
This enum is the values of listed mono and stereo
EActiveEye
This enum is the value of active eye
EStereoFilter
This enum is the value of Stereo Filter
Lights
Enumeration on opengl lights
Loops
This enum is the values of listed OnlyOnce and Indefinitely