[Missing <summary> documentation for "N:GLSV"]
Classes
Class | Description | |
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![]() | alfaXYZ |
Represents an angle in radians and a point for rotations and scale rotations
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![]() | AnaglyphMode |
This class implements the Anaglyph mode
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![]() | AnimationCollection |
This class represents a collection of textures for an animation
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![]() | AnimationCollectionPp |
This class represents a collection of textures for an animation
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![]() | CrossEyeMode |
This class implements the Cross Eye mode
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![]() | Cube |
This class represents a sphere
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![]() | Display |
This class represents the user display
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![]() | GLSV |
This is the GLSV library. It is compound by an observer, a display, a Viewport, and a visualization mode
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![]() | InterlacedMode |
This class implements the Interlaced mode
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![]() | Light |
This class represent a light
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![]() | LimitedStack<(Of <(T>)>) |
Stack with limited capacity, bottom items beyond the capacity are discarded.
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![]() | Mesh |
This class represents a mesh
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![]() | Mode |
Represents a visualization mode
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![]() | Model |
This class is the father of any object that could be drawn by the GLSV library
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![]() | MonochannelStereoMode |
This class implements the Monochannel Stereo mode
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![]() | MonoMode |
This class implements the mono mode, this is a mode where you look at the scene through the head (central) eye
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![]() | MouseEvents |
This class manages the mouse events in GLSV
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![]() | MouseState |
This class permits to control the windows mouse events in GLSV
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![]() | Node |
This class represents a list of models
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![]() | Observer |
This class represents an observer, with 2 eyes.
It can look at through the left, the right or the head (central) eye.
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![]() | PhotoPair |
This class represents a pair of stereo photographs
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![]() | Point |
This class represents a 3D point
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![]() | Pointer3D |
This is a special class. It represents a 3D mouse. This mouse can navigate in OpenGL world,
ant it can go forward and backward.
It also can move left, right, up and down
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![]() | Polyline |
This class represents a 3D polyline
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![]() | QuadStereoMode |
This class implements the Quad Stereo mode
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![]() | SideBySideMode |
This class implements the Side By Side mode
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![]() | Sound3D |
This class represents the audio for the application
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![]() | Sphere |
This class represents a sphere
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![]() | Spline |
This class represents a 3D polyline
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![]() | StereoMode |
This is an abstract class that adds a new method, the DrawScene method. This method consists in drawing all the scene
objects looking at them through the active eye.
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![]() | Texture |
This class represents a rectangular texture
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![]() | Viewport |
Represents the Viewport. This class links the OpenGL world with the real world
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![]() | XY |
Represents a 2D point or 2D vector
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![]() | XYZ |
Represent a 3D point or 3D vector
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Structures
Structure | Description | |
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![]() | Plane |
Represents a plane
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Enumerations
Enumeration | Description | |
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![]() | AudioType |
Enumerator with the two different types of audio: Sound, Music
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![]() | ChannelType |
This enum is the values of listed mono and stereo
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![]() | EActiveEye |
This enum is the value of active eye
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![]() | EStereoFilter |
This enum is the value of Stereo Filter
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![]() | Lights |
Enumeration on opengl lights
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![]() | Loops |
This enum is the values of listed OnlyOnce and Indefinitely
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