This method should draw the object as it would look like if we look at it through an eye located between the 2 observer eyes
Namespace:
GLSVAssembly: GLSV (in GLSV.dll) Version: 1.2009.6.26 (1.2009.06.26)
Syntax
C# |
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public override void DrawHead() |
Visual Basic (Declaration) |
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Public Overrides Sub DrawHead |
Visual C++ |
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public: virtual void DrawHead() override |
Remarks
All the window space coordenates are relative to the OpenGL control, the (0,0) is the left-top corner of the
OpenGL control, not the Viewport.