The Light type exposes the following members.
Properties
Name | Description | |
---|---|---|
![]() | Layer |
This field tell us the layer the model belongs to
(Inherited from Model.) |
![]() | LightAmbient |
This field represents the ambient light
|
![]() | LightAttenuationType |
Selects one of the three light attenuation factors
0 - Constant
1 - Linear
2 - Cuadratic
|
![]() | LightAttenuationValue |
Attenuation of light value, related with attenuation type
|
![]() | LightDiffuse |
This field represents the diffuse light
|
![]() | LightOn |
If true, light is activated, if false light is turned off
|
![]() | LightSpecular |
This field represents the specular light
|
![]() | Position |
This vector represents the Model position
(Inherited from Model.) |
![]() | SpotCutOff |
This field represents the angle in degrees of the spot cone measured from its axis (spot direction)
Its values are between 0 and 90 degrees
If SpotCutOff is 180, SpotDirection is not worth
|
![]() | SpotDirection |
This field represents the light (spot) direction
|
![]() | SpotExponent |
Higher spot exponents result in a more focused light source, regardless of the spot cutoff angle.
The initial spot exponent is 0, resulting in uniform light distribution.
Only values in the range [0,128]
|
![]() | Visible |
This field represent the visibility of the model
(Inherited from Model.) |
![]() | VisibleLeftEye |
This field represents if the model can be seen by the left eye
(Inherited from Model.) |
![]() | VisibleRightEye |
This field represents if the model can be seen by the left eye
(Inherited from Model.) |