The Light type exposes the following members.

Properties

  NameDescription
Layer
This field tell us the layer the model belongs to
(Inherited from Model.)
LightAmbient
This field represents the ambient light
LightAttenuationType
Selects one of the three light attenuation factors 0 - Constant 1 - Linear 2 - Cuadratic
LightAttenuationValue
Attenuation of light value, related with attenuation type
LightDiffuse
This field represents the diffuse light
LightOn
If true, light is activated, if false light is turned off
LightSpecular
This field represents the specular light
Position
This vector represents the Model position
(Inherited from Model.)
SpotCutOff
This field represents the angle in degrees of the spot cone measured from its axis (spot direction) Its values are between 0 and 90 degrees If SpotCutOff is 180, SpotDirection is not worth
SpotDirection
This field represents the light (spot) direction
SpotExponent
Higher spot exponents result in a more focused light source, regardless of the spot cutoff angle. The initial spot exponent is 0, resulting in uniform light distribution. Only values in the range [0,128]
Visible
This field represent the visibility of the model
(Inherited from Model.)
VisibleLeftEye
This field represents if the model can be seen by the left eye
(Inherited from Model.)
VisibleRightEye
This field represents if the model can be seen by the left eye
(Inherited from Model.)

See Also