It's a good idea to delete texture names before deleting the object
Namespace:
GLSVAssembly: GLSV (in GLSV.dll) Version: 1.2009.6.26 (1.2009.06.26)
Syntax
C# |
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public void DeleteTextureName() |
Visual Basic (Declaration) |
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Public Sub DeleteTextureName |
Visual C++ |
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public: void DeleteTextureName() |