It's a good idea to delete texture names before deleting the object
Namespace:
GLSVAssembly: GLSV (in GLSV.dll) Version: 1.2009.6.26 (1.2009.06.26)
Syntax
| C# |
|---|
public void DeleteTextureName() |
| Visual Basic (Declaration) |
|---|
Public Sub DeleteTextureName |
| Visual C++ |
|---|
public: void DeleteTextureName() |