It's a good idea to delete texture names before deleting the object

Namespace:  GLSV
Assembly:  GLSV (in GLSV.dll) Version: 1.2009.6.26 (1.2009.06.26)

Syntax

C#
public void DeleteTextureName()
Visual Basic (Declaration)
Public Sub DeleteTextureName
Visual C++
public:
void DeleteTextureName()

See Also