This method swaps the "open" eye. If we are using the path_l eye to look at the OpenGL world, it "close" it and "open" the path_r eye, and viceversa

Namespace:  GLSV
Assembly:  GLSV (in GLSV.dll) Version: 1.2009.6.26 (1.2009.06.26)

Syntax

C#
public void SwapEye()
Visual Basic (Declaration)
Public Sub SwapEye
Visual C++
public:
void SwapEye()

See Also