This method swaps the "open" eye. If we are using the path_l eye to look at the OpenGL world,
it "close" it and "open" the path_r eye, and viceversa
Namespace:
GLSVAssembly: GLSV (in GLSV.dll) Version: 1.2009.6.26 (1.2009.06.26)
Syntax
| C# |
|---|
public void SwapEye() |
| Visual Basic (Declaration) |
|---|
Public Sub SwapEye |
| Visual C++ |
|---|
public: void SwapEye() |