This method swaps the "open" eye. If we are using the path_l eye to look at the OpenGL world,
it "close" it and "open" the path_r eye, and viceversa
Namespace:
GLSVAssembly: GLSV (in GLSV.dll) Version: 1.2009.6.26 (1.2009.06.26)
Syntax
C# |
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public void SwapEye() |
Visual Basic (Declaration) |
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Public Sub SwapEye |
Visual C++ |
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public: void SwapEye() |