The Light type exposes the following members.
Constructors
Name | Description | |
---|---|---|
![]() | Light | Overloaded. |
Methods
Name | Description | |
---|---|---|
![]() | CopyIModel |
This methods returns a copy of the light Model
(Overrides Model..::.CopyIModel()()().) |
![]() | DrawHead |
This method should draw the object as it would look like if we look at it through an eye located between the 2 observer eyes
(Overrides Model..::.DrawHead()()().) |
![]() | DrawLeftEye |
This method should draw the object as it would look like if we look at it through the observer's left eye
(Overrides Model..::.DrawLeftEye()()().) |
![]() | DrawRightEye |
This method should draw the object as it would look like if we look at it through the observer's right eye
(Overrides Model..::.DrawRightEye()()().) |
![]() | Equals | (Inherited from Object.) |
![]() | Finalize | (Inherited from Object.) |
![]() | GetHashCode | (Inherited from Object.) |
![]() | GetType | (Inherited from Object.) |
![]() | MaxDistanceToObserver |
This method claculates the maximun distance to the observer
(Inherited from Model.) |
![]() | MemberwiseClone | (Inherited from Object.) |
![]() | SetLightAmbient |
This method sets de ambient light
|
![]() | SetLightDiffuse |
This method sets de diffuse light
|
![]() | SetLightSpecular |
This method sets de specular light
|
![]() | ToString | (Inherited from Object.) |
Fields
Name | Description | |
---|---|---|
![]() | _layer |
This field tell us the layer the model belongs to
(Inherited from Model.) |
![]() | _lightAmbient |
This field represents the ambient light
|
![]() | _lightAttenuationType |
Selects one of the three light attenuation factors
0 - Constant
1 - Linear
2 - Cuadratic
|
![]() | _lightAttenuationValue |
Attenuation of light value, related with attenuation type
|
![]() | _lightDiffuse |
This field represents the diffuse light
|
![]() | _lightNum |
This field represents the light number
|
![]() | _lightOn |
If true, light is activated, if false light is turned off
|
![]() | _lightSpecular |
This field represents the specular light
|
![]() | _position |
This vector represents the Model position
(Inherited from Model.) |
![]() | _spotCutOff |
This field represents the angle in degrees of the spot cone measured from its axis (spot direction)
Its values are between 0 and 90 degrees
If SpotCutOff is 180, SpotDirection is not worth
|
![]() | _spotDirection |
This field represents the light (spot) direction
|
![]() | _spotExponent |
Higher spot exponents result in a more focused light source, regardless of the spot cutoff angle.
The initial spot exponent is 0, resulting in uniform light distribution.
Only values in the range [0,128]
|
![]() | _visibleLeftEye |
This field represents if the model can be seen by the left eye
(Inherited from Model.) |
![]() | _visibleRightEye |
This field represents if the model can be seen by the right eye
(Inherited from Model.) |
Properties
Name | Description | |
---|---|---|
![]() | Layer |
This field tell us the layer the model belongs to
(Inherited from Model.) |
![]() | LightAmbient |
This field represents the ambient light
|
![]() | LightAttenuationType |
Selects one of the three light attenuation factors
0 - Constant
1 - Linear
2 - Cuadratic
|
![]() | LightAttenuationValue |
Attenuation of light value, related with attenuation type
|
![]() | LightDiffuse |
This field represents the diffuse light
|
![]() | LightOn |
If true, light is activated, if false light is turned off
|
![]() | LightSpecular |
This field represents the specular light
|
![]() | Position |
This vector represents the Model position
(Inherited from Model.) |
![]() | SpotCutOff |
This field represents the angle in degrees of the spot cone measured from its axis (spot direction)
Its values are between 0 and 90 degrees
If SpotCutOff is 180, SpotDirection is not worth
|
![]() | SpotDirection |
This field represents the light (spot) direction
|
![]() | SpotExponent |
Higher spot exponents result in a more focused light source, regardless of the spot cutoff angle.
The initial spot exponent is 0, resulting in uniform light distribution.
Only values in the range [0,128]
|
![]() | Visible |
This field represent the visibility of the model
(Inherited from Model.) |
![]() | VisibleLeftEye |
This field represents if the model can be seen by the left eye
(Inherited from Model.) |
![]() | VisibleRightEye |
This field represents if the model can be seen by the left eye
(Inherited from Model.) |