The Light type exposes the following members.
Constructors
| Name | Description | |
|---|---|---|
| Light | Overloaded. |
Methods
| Name | Description | |
|---|---|---|
| CopyIModel |
This methods returns a copy of the light Model
(Overrides Model..::.CopyIModel()()().) | |
| DrawHead |
This method should draw the object as it would look like if we look at it through an eye located between the 2 observer eyes
(Overrides Model..::.DrawHead()()().) | |
| DrawLeftEye |
This method should draw the object as it would look like if we look at it through the observer's left eye
(Overrides Model..::.DrawLeftEye()()().) | |
| DrawRightEye |
This method should draw the object as it would look like if we look at it through the observer's right eye
(Overrides Model..::.DrawRightEye()()().) | |
| Equals | (Inherited from Object.) | |
| Finalize | (Inherited from Object.) | |
| GetHashCode | (Inherited from Object.) | |
| GetType | (Inherited from Object.) | |
| MaxDistanceToObserver |
This method claculates the maximun distance to the observer
(Inherited from Model.) | |
| MemberwiseClone | (Inherited from Object.) | |
| SetLightAmbient |
This method sets de ambient light
| |
| SetLightDiffuse |
This method sets de diffuse light
| |
| SetLightSpecular |
This method sets de specular light
| |
| ToString | (Inherited from Object.) |
Fields
| Name | Description | |
|---|---|---|
| _layer |
This field tell us the layer the model belongs to
(Inherited from Model.) | |
| _lightAmbient |
This field represents the ambient light
| |
| _lightAttenuationType |
Selects one of the three light attenuation factors
0 - Constant
1 - Linear
2 - Cuadratic
| |
| _lightAttenuationValue |
Attenuation of light value, related with attenuation type
| |
| _lightDiffuse |
This field represents the diffuse light
| |
| _lightNum |
This field represents the light number
| |
| _lightOn |
If true, light is activated, if false light is turned off
| |
| _lightSpecular |
This field represents the specular light
| |
| _position |
This vector represents the Model position
(Inherited from Model.) | |
| _spotCutOff |
This field represents the angle in degrees of the spot cone measured from its axis (spot direction)
Its values are between 0 and 90 degrees
If SpotCutOff is 180, SpotDirection is not worth
| |
| _spotDirection |
This field represents the light (spot) direction
| |
| _spotExponent |
Higher spot exponents result in a more focused light source, regardless of the spot cutoff angle.
The initial spot exponent is 0, resulting in uniform light distribution.
Only values in the range [0,128]
| |
| _visibleLeftEye |
This field represents if the model can be seen by the left eye
(Inherited from Model.) | |
| _visibleRightEye |
This field represents if the model can be seen by the right eye
(Inherited from Model.) |
Properties
| Name | Description | |
|---|---|---|
| Layer |
This field tell us the layer the model belongs to
(Inherited from Model.) | |
| LightAmbient |
This field represents the ambient light
| |
| LightAttenuationType |
Selects one of the three light attenuation factors
0 - Constant
1 - Linear
2 - Cuadratic
| |
| LightAttenuationValue |
Attenuation of light value, related with attenuation type
| |
| LightDiffuse |
This field represents the diffuse light
| |
| LightOn |
If true, light is activated, if false light is turned off
| |
| LightSpecular |
This field represents the specular light
| |
| Position |
This vector represents the Model position
(Inherited from Model.) | |
| SpotCutOff |
This field represents the angle in degrees of the spot cone measured from its axis (spot direction)
Its values are between 0 and 90 degrees
If SpotCutOff is 180, SpotDirection is not worth
| |
| SpotDirection |
This field represents the light (spot) direction
| |
| SpotExponent |
Higher spot exponents result in a more focused light source, regardless of the spot cutoff angle.
The initial spot exponent is 0, resulting in uniform light distribution.
Only values in the range [0,128]
| |
| Visible |
This field represent the visibility of the model
(Inherited from Model.) | |
| VisibleLeftEye |
This field represents if the model can be seen by the left eye
(Inherited from Model.) | |
| VisibleRightEye |
This field represents if the model can be seen by the left eye
(Inherited from Model.) |