The Light type exposes the following members.
Constructors
Name | Description | |
---|---|---|
Light | Overloaded. |
Methods
Name | Description | |
---|---|---|
CopyIModel |
This methods returns a copy of the light Model
(Overrides Model..::.CopyIModel()()().) | |
DrawHead |
This method should draw the object as it would look like if we look at it through an eye located between the 2 observer eyes
(Overrides Model..::.DrawHead()()().) | |
DrawLeftEye |
This method should draw the object as it would look like if we look at it through the observer's left eye
(Overrides Model..::.DrawLeftEye()()().) | |
DrawRightEye |
This method should draw the object as it would look like if we look at it through the observer's right eye
(Overrides Model..::.DrawRightEye()()().) | |
Equals | (Inherited from Object.) | |
Finalize | (Inherited from Object.) | |
GetHashCode | (Inherited from Object.) | |
GetType | (Inherited from Object.) | |
MaxDistanceToObserver |
This method claculates the maximun distance to the observer
(Inherited from Model.) | |
MemberwiseClone | (Inherited from Object.) | |
SetLightAmbient |
This method sets de ambient light
| |
SetLightDiffuse |
This method sets de diffuse light
| |
SetLightSpecular |
This method sets de specular light
| |
ToString | (Inherited from Object.) |
Fields
Name | Description | |
---|---|---|
_layer |
This field tell us the layer the model belongs to
(Inherited from Model.) | |
_lightAmbient |
This field represents the ambient light
| |
_lightAttenuationType |
Selects one of the three light attenuation factors
0 - Constant
1 - Linear
2 - Cuadratic
| |
_lightAttenuationValue |
Attenuation of light value, related with attenuation type
| |
_lightDiffuse |
This field represents the diffuse light
| |
_lightNum |
This field represents the light number
| |
_lightOn |
If true, light is activated, if false light is turned off
| |
_lightSpecular |
This field represents the specular light
| |
_position |
This vector represents the Model position
(Inherited from Model.) | |
_spotCutOff |
This field represents the angle in degrees of the spot cone measured from its axis (spot direction)
Its values are between 0 and 90 degrees
If SpotCutOff is 180, SpotDirection is not worth
| |
_spotDirection |
This field represents the light (spot) direction
| |
_spotExponent |
Higher spot exponents result in a more focused light source, regardless of the spot cutoff angle.
The initial spot exponent is 0, resulting in uniform light distribution.
Only values in the range [0,128]
| |
_visibleLeftEye |
This field represents if the model can be seen by the left eye
(Inherited from Model.) | |
_visibleRightEye |
This field represents if the model can be seen by the right eye
(Inherited from Model.) |
Properties
Name | Description | |
---|---|---|
Layer |
This field tell us the layer the model belongs to
(Inherited from Model.) | |
LightAmbient |
This field represents the ambient light
| |
LightAttenuationType |
Selects one of the three light attenuation factors
0 - Constant
1 - Linear
2 - Cuadratic
| |
LightAttenuationValue |
Attenuation of light value, related with attenuation type
| |
LightDiffuse |
This field represents the diffuse light
| |
LightOn |
If true, light is activated, if false light is turned off
| |
LightSpecular |
This field represents the specular light
| |
Position |
This vector represents the Model position
(Inherited from Model.) | |
SpotCutOff |
This field represents the angle in degrees of the spot cone measured from its axis (spot direction)
Its values are between 0 and 90 degrees
If SpotCutOff is 180, SpotDirection is not worth
| |
SpotDirection |
This field represents the light (spot) direction
| |
SpotExponent |
Higher spot exponents result in a more focused light source, regardless of the spot cutoff angle.
The initial spot exponent is 0, resulting in uniform light distribution.
Only values in the range [0,128]
| |
Visible |
This field represent the visibility of the model
(Inherited from Model.) | |
VisibleLeftEye |
This field represents if the model can be seen by the left eye
(Inherited from Model.) | |
VisibleRightEye |
This field represents if the model can be seen by the left eye
(Inherited from Model.) |