Zoom and Pan are obtained throught Display displacements if true Zoom and Pan are obtained moving the Viewport if false It's better not to use both systems in the same program

Namespace:  GLSV
Assembly:  GLSV (in GLSV.dll) Version: 1.2009.6.26 (1.2009.06.26)

Syntax

C#
public bool MoveDisplayNotViewport { get; set; }
Visual Basic (Declaration)
Public Property MoveDisplayNotViewport As Boolean
Visual C++
public:
property bool MoveDisplayNotViewport {
	bool get ();
	void set (bool value);
}

See Also