This event is fired when we increase the viewports paralax. We try to maintain the 3Dpointer
at the same aparent distance to observer, so we try to maintain the same screen paralax.
Namespace:
GLSVAssembly: GLSV (in GLSV.dll) Version: 1.2009.6.26 (1.2009.06.26)
Syntax
C# |
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public void KeyParalaxEvent( int p ) |
Visual Basic (Declaration) |
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Public Sub KeyParalaxEvent ( _ p As Integer _ ) |
Visual C++ |
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public: void KeyParalaxEvent( int p ) |
Parameters
- p
- Type: System..::.Int32
Value of paralax