If we use zoom/pan throught display displacements we must store the initial displayPosition

Namespace:  GLSV
Assembly:  GLSV (in GLSV.dll) Version: 1.2009.6.26 (1.2009.06.26)

Syntax

C#
public XYZ DisplayPosition { get; set; }
Visual Basic (Declaration)
Public Property DisplayPosition As XYZ
Visual C++
public:
property XYZ^ DisplayPosition {
	XYZ^ get ();
	void set (XYZ^ value);
}

See Also