this method should draw the object as it would look like if we look at it through an eye located between the 2 observer eyes
            
    Namespace: 
   GLSVAssembly: GLSV (in GLSV.dll) Version: 1.2009.6.26 (1.2009.06.26)
Syntax
| C# | 
|---|
public override void DrawHead()  | 
| Visual Basic (Declaration) | 
|---|
Public Overrides Sub DrawHead  | 
| Visual C++ | 
|---|
public: virtual void DrawHead() override  | 
Remarks
 All the window space coordenates are relative to the OpenGL control, the (0,0) is the left-top corner of the
            OpenGL control, not the Viewport.