This is the texture constructor

Namespace:  GLSV
Assembly:  GLSV (in GLSV.dll) Version: 1.2009.6.26 (1.2009.06.26)

Syntax

C#
public Texture(
	string path,
	XYZ pos,
	XYZ hor,
	XYZ per,
	XY dim,
	bool visible,
	int layer
)
Visual Basic (Declaration)
Public Sub New ( _
	path As String, _
	pos As XYZ, _
	hor As XYZ, _
	per As XYZ, _
	dim As XY, _
	visible As Boolean, _
	layer As Integer _
)
Visual C++
public:
Texture(
	String^ path, 
	XYZ^ pos, 
	XYZ^ hor, 
	XYZ^ per, 
	XY^ dim, 
	bool visible, 
	int layer
)

Parameters

path
Type: System..::.String
It is the path to texture
pos
Type: GLSV..::.XYZ
Position
hor
Type: GLSV..::.XYZ
This is the texture horizontal vector
per
Type: GLSV..::.XYZ
This is the texture perpendicular vector
dim
Type: GLSV..::.XY
Dimensions
visible
Type: System..::.Boolean
Visible
layer
Type: System..::.Int32
Texture layer

See Also