This is the texture constructor
Namespace:
GLSVAssembly: GLSV (in GLSV.dll) Version: 1.2009.6.26 (1.2009.06.26)
Syntax
C# |
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public Texture( string path, XYZ pos, XYZ hor, XYZ per, XY dim, bool visible, int layer ) |
Visual Basic (Declaration) |
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Public Sub New ( _ path As String, _ pos As XYZ, _ hor As XYZ, _ per As XYZ, _ dim As XY, _ visible As Boolean, _ layer As Integer _ ) |
Visual C++ |
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public: Texture( String^ path, XYZ^ pos, XYZ^ hor, XYZ^ per, XY^ dim, bool visible, int layer ) |
Parameters
- path
- Type: System..::.String
It is the path to texture
- pos
- Type: GLSV..::.XYZ
Position
- hor
- Type: GLSV..::.XYZ
This is the texture horizontal vector
- per
- Type: GLSV..::.XYZ
This is the texture perpendicular vector
- dim
- Type: GLSV..::.XY
Dimensions
- visible
- Type: System..::.Boolean
Visible
- layer
- Type: System..::.Int32
Texture layer