This method pushes the projection and view matrix looking through the eye we want
Namespace:
GLSVAssembly: GLSV (in GLSV.dll) Version: 1.2009.6.26 (1.2009.06.26)
Syntax
C# |
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public void PushMatrix( EActiveEye eye ) |
Visual Basic (Declaration) |
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Public Sub PushMatrix ( _ eye As EActiveEye _ ) |
Visual C++ |
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public: void PushMatrix( EActiveEye eye ) |
Parameters
- eye
- Type: GLSV..::.EActiveEye
the eye through we want to look the scene