This method pushes the projection and view matrix looking through the eye we want
Namespace:
GLSVAssembly: GLSV (in GLSV.dll) Version: 1.2009.6.26 (1.2009.06.26)
Syntax
| C# |
|---|
public void PushMatrix( EActiveEye eye ) |
| Visual Basic (Declaration) |
|---|
Public Sub PushMatrix ( _ eye As EActiveEye _ ) |
| Visual C++ |
|---|
public: void PushMatrix( EActiveEye eye ) |
Parameters
- eye
- Type: GLSV..::.EActiveEye
the eye through we want to look the scene