This method pushes the projection and view matrix looking through the eye we want

Namespace:  GLSV
Assembly:  GLSV (in GLSV.dll) Version: 1.2009.6.26 (1.2009.06.26)

Syntax

C#
public void PushMatrix(
	EActiveEye eye
)
Visual Basic (Declaration)
Public Sub PushMatrix ( _
	eye As EActiveEye _
)
Visual C++
public:
void PushMatrix(
	EActiveEye eye
)

Parameters

eye
Type: GLSV..::.EActiveEye
the eye through we want to look the scene

See Also