The AnimationCollectionPp type exposes the following members.
Constructors
Name | Description | |
---|---|---|
AnimationCollectionPp | Overloaded. |
Methods
Name | Description | |
---|---|---|
AddTextureToAnimation |
Add texture to the collection
| |
CopyIModel |
this method creates a copy of the model
(Inherited from Model.) | |
DrawHead |
this method should draw the object as it would look like if we look at it through an eye located between the 2 observer eyes
(Overrides Model..::.DrawHead()()().) | |
DrawLeftEye |
This method should draw the object as it would look like if we look at it through the observer's left eye
(Overrides Model..::.DrawLeftEye()()().) | |
DrawRightEye |
This method should draw the object as it would look like if we look at it through the observer's right eye
(Overrides Model..::.DrawRightEye()()().) | |
Equals | (Inherited from Object.) | |
Finalize | (Inherited from Object.) | |
GetHashCode | (Inherited from Object.) | |
GetType | (Inherited from Object.) | |
MaxDistanceToObserver |
This method claculates the maximun distance to the observer
(Inherited from Model.) | |
MemberwiseClone | (Inherited from Object.) | |
Pause |
Pause the animation
| |
Start |
Start the animation
| |
Stop |
Stop the animation
| |
ToString | (Inherited from Object.) |
Fields
Name | Description | |
---|---|---|
_layer |
This field tell us the layer the model belongs to
(Inherited from Model.) | |
_position |
This vector represents the Model position
(Inherited from Model.) | |
_visibleLeftEye |
This field represents if the model can be seen by the left eye
(Inherited from Model.) | |
_visibleRightEye |
This field represents if the model can be seen by the right eye
(Inherited from Model.) |
Properties
Name | Description | |
---|---|---|
DelayTime |
This field represents the delay time to change the texture in the animation
| |
Layer |
This field tell us the layer the model belongs to
(Inherited from Model.) | |
Loop |
This field represents if the animation is a loop
| |
Position |
This vector represents the Model position
(Inherited from Model.) | |
TextureList |
This field represents the texture list
| |
Visible |
This field represent the visibility of the model
(Inherited from Model.) | |
VisibleLeftEye |
This field represents if the model can be seen by the left eye
(Inherited from Model.) | |
VisibleRightEye |
This field represents if the model can be seen by the left eye
(Inherited from Model.) |