This method sets the material properties
Namespace:
GLSVAssembly: GLSV (in GLSV.dll) Version: 1.2009.6.26 (1.2009.06.26)
Syntax
C# |
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public void SetMaterial( float[] ambient, float[] diffuse, float[] specular ) |
Visual Basic (Declaration) |
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Public Sub SetMaterial ( _ ambient As Single(), _ diffuse As Single(), _ specular As Single() _ ) |
Visual C++ |
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public: void SetMaterial( array<float>^ ambient, array<float>^ diffuse, array<float>^ specular ) |
Parameters
- ambient
- Type: array<
System..::.Single
>[]()[]
set ambient light
- diffuse
- Type: array<
System..::.Single
>[]()[]
set diffuse light
- specular
- Type: array<
System..::.Single
>[]()[]
set specular light