This method provides a funcionality for projecting a point that is in OpenGL space [mm]
to the Projection Plan [mm] looking through the selected eye
Namespace:
GLSV
Assembly:
GLSV (in GLSV.dll) Version: 1.2009.6.26 (1.2009.06.26)
Syntax
Visual Basic (Declaration) |
---|
Public Function ProjectProjectionPlane ( _
coordModel As XYZ, _
eye As EActiveEye _
) As XY |
Visual C++ |
---|
public:
XY^ ProjectProjectionPlane(
XYZ^ coordModel,
EActiveEye eye
) |
Return Value
the point in window space. The Z coordenate is between -1 and 1 and represents the Z we have to use if we want to unproject a point in window space into OpenGL space
See Also