The AnimationCollection type exposes the following members.
Constructors
| Name | Description | |
|---|---|---|
| AnimationCollection | Overloaded. |
Methods
| Name | Description | |
|---|---|---|
| AddTextureToAnimation |
Add texture to the collection
| |
| CopyIModel |
this method creates a copy of the model
(Inherited from Model.) | |
| CurrentFrame |
This method returns the current frame
| |
| DrawHead |
this method should draw the object as it would look like if we look at it through an eye located between the 2 observer eyes
(Overrides Model..::.DrawHead()()().) | |
| DrawLeftEye |
This method should draw the object as it would look like if we look at it through the observer's left eye
(Overrides Model..::.DrawLeftEye()()().) | |
| DrawRightEye |
This method should draw the object as it would look like if we look at it through the observer's right eye
(Overrides Model..::.DrawRightEye()()().) | |
| Equals | (Inherited from Object.) | |
| Finalize | (Inherited from Object.) | |
| GetHashCode | (Inherited from Object.) | |
| GetType | (Inherited from Object.) | |
| MaxDistanceToObserver |
This method claculates the maximun distance to the observer
(Inherited from Model.) | |
| MemberwiseClone | (Inherited from Object.) | |
| Pause |
Pause the animation
| |
| Start |
Start the animation
| |
| Stop |
Stop the animation
| |
| ToString | (Inherited from Object.) |
Fields
| Name | Description | |
|---|---|---|
| _layer |
This field tell us the layer the model belongs to
(Inherited from Model.) | |
| _position |
This vector represents the Model position
(Inherited from Model.) | |
| _visibleLeftEye |
This field represents if the model can be seen by the left eye
(Inherited from Model.) | |
| _visibleRightEye |
This field represents if the model can be seen by the right eye
(Inherited from Model.) |
Properties
| Name | Description | |
|---|---|---|
| DelayTime |
This field represents the delay time to change the texture in the animation
| |
| Layer |
This field tell us the layer the model belongs to
(Inherited from Model.) | |
| Loop |
This field represents if the animation is a loop
| |
| Position |
This vector represents the Model position
(Inherited from Model.) | |
| TextureList |
This field represents the texture list
| |
| Visible |
This field represent the visibility of the model
(Inherited from Model.) | |
| VisibleLeftEye |
This field represents if the model can be seen by the left eye
(Inherited from Model.) | |
| VisibleRightEye |
This field represents if the model can be seen by the left eye
(Inherited from Model.) |