This is the horizontal vector (X local) of the texture in the global reference system

Namespace:  GLSV
Assembly:  GLSV (in GLSV.dll) Version: 1.2009.6.26 (1.2009.06.26)

Syntax

C#
public XYZ Horizontal { get; set; }
Visual Basic (Declaration)
Public Property Horizontal As XYZ
Visual C++
public:
property XYZ^ Horizontal {
	XYZ^ get ();
	void set (XYZ^ value);
}

See Also