This method provides a funcionality for projecting a point that is in OpenGL space [mm] into Window space [pixel] looking through the selected eye
Namespace:
GLSVAssembly: GLSV (in GLSV.dll) Version: 1.2009.6.26 (1.2009.06.26)
Syntax
C# |
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public XYZ UnProject( XYZ coordWin, EActiveEye eye ) |
Visual Basic (Declaration) |
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Public Function UnProject ( _ coordWin As XYZ, _ eye As EActiveEye _ ) As XYZ |
Visual C++ |
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public: XYZ^ UnProject( XYZ^ coordWin, EActiveEye eye ) |
Parameters
- coordWin
- Type: GLSV..::.XYZ
the point that is into window space
- eye
- Type: GLSV..::.EActiveEye
the eye though we want to look the scene