This method provides a funcionality for projecting a point that is in OpenGL space [mm]into Window space [pixel] looking through the selected eye
Namespace:
GLSV
Assembly:
GLSV (in GLSV.dll) Version: 1.2009.6.26 (1.2009.06.26)
Syntax
Visual Basic (Declaration) |
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Public Function Project ( _
coordModel As XYZ, _
eye As EActiveEye _
) As XYZ |
Return Value
the point in window space. The Z coordenate is between -1 and 1 and represents the Z we have to use if we want to unproject a point in window space into OpenGL space
See Also