The GLSV type exposes the following members.
Properties
Name | Description | |
---|---|---|
![]() | ActiveModel |
Gets/Sets the selected model.
|
![]() | Display |
Gets/sets the Display
|
![]() | EventsManager |
Get/Set the engine object of MouseEvents class
|
![]() | Observer |
Gets/sets the Observer
|
![]() | Pivot |
Get/Set the pivot point to rotate the imodels arround it
|
![]() | Pointer3D |
Gets/sets the Pointer3D
|
![]() | Rot |
Get/Set the angle rot [radians] to rotate imodels arround a pivot point
|
![]() | SceneModels |
Gets/sets the array list collection of IModels declared
|
![]() | SceneSounds |
these is the Sound collection of objects
|
![]() | Sound3D |
Gets/sets the Sound3D
|
![]() | Viewport |
Gets/sets the Viewport
|
![]() | VisionMode |
Gets/sets the mode that we use to draw the scene
|