The GLSV type exposes the following members.

Properties

  NameDescription
ActiveModel
Gets/Sets the selected model.
Display
Gets/sets the Display
EventsManager
Get/Set the engine object of MouseEvents class
Observer
Gets/sets the Observer
Pivot
Get/Set the pivot point to rotate the imodels arround it
Pointer3D
Gets/sets the Pointer3D
Rot
Get/Set the angle rot [radians] to rotate imodels arround a pivot point
SceneModels
Gets/sets the array list collection of IModels declared
SceneSounds
these is the Sound collection of objects
Sound3D
Gets/sets the Sound3D
Viewport
Gets/sets the Viewport
VisionMode
Gets/sets the mode that we use to draw the scene

See Also