The GLSV type exposes the following members.
Properties
| Name | Description | |
|---|---|---|
| ActiveModel |
Gets/Sets the selected model.
| |
| Display |
Gets/sets the Display
| |
| EventsManager |
Get/Set the engine object of MouseEvents class
| |
| Observer |
Gets/sets the Observer
| |
| Pivot |
Get/Set the pivot point to rotate the imodels arround it
| |
| Pointer3D |
Gets/sets the Pointer3D
| |
| Rot |
Get/Set the angle rot [radians] to rotate imodels arround a pivot point
| |
| SceneModels |
Gets/sets the array list collection of IModels declared
| |
| SceneSounds |
these is the Sound collection of objects
| |
| Sound3D |
Gets/sets the Sound3D
| |
| Viewport |
Gets/sets the Viewport
| |
| VisionMode |
Gets/sets the mode that we use to draw the scene
|