The Mesh type exposes the following members.
Constructors
| Name | Description | |
|---|---|---|
| Mesh | Overloaded. |
Methods
| Name | Description | |
|---|---|---|
| CopyIModel |
This methods returns a copy of the mesh Model
(Overrides Model..::.CopyIModel()()().) | |
| DrawHead |
This method should draw the object as it would look like if we look at it through an eye located between the 2 observer eyes
(Overrides Model..::.DrawHead()()().) | |
| DrawLeftEye |
This method should draw the object as it would look like if we look at it through the observer's left eye
(Overrides Model..::.DrawLeftEye()()().) | |
| DrawRightEye |
This method should draw the object as it would look like if we look at it through the observer's right eye
(Overrides Model..::.DrawRightEye()()().) | |
| Equals | (Inherited from Object.) | |
| Finalize | (Inherited from Object.) | |
| GetHashCode | (Inherited from Object.) | |
| GetType | (Inherited from Object.) | |
| LoadGlTexture |
This method load the texture
| |
| MaxDistanceToObserver |
This method claculates the maximun distance to the observer
(Inherited from Model.) | |
| MemberwiseClone | (Inherited from Object.) | |
| ReadXML |
This method load the .x3d archive
| |
| ToString | (Inherited from Object.) |
Fields
| Name | Description | |
|---|---|---|
| _layer |
This field tell us the layer the model belongs to
(Inherited from Model.) | |
| _position |
This vector represents the Model position
(Inherited from Model.) | |
| _spin |
This field represents the spin of the mesh
| |
| _visibleLeftEye |
This field represents if the model can be seen by the left eye
(Inherited from Model.) | |
| _visibleRightEye |
This field represents if the model can be seen by the right eye
(Inherited from Model.) | |
| renderizado |
This field represents the render used for the mesh
|
Properties
| Name | Description | |
|---|---|---|
| Center |
Gets and sets the center
| |
| Layer |
This field tell us the layer the model belongs to
(Inherited from Model.) | |
| Pos |
ThIs field represents the position
| |
| Position |
This vector represents the Model position
(Inherited from Model.) | |
| Rot |
ThIs field representS the amount of radians that the mesh is turned
| |
| Scale |
Gets and sets the scale
| |
| ScaleOrientation |
Gets and sets de scale orientation
| |
| Spin |
ThIs field representS the amount of radians that the mesh is turned
| |
| Visible |
This field represent the visibility of the model
(Inherited from Model.) | |
| VisibleLeftEye |
This field represents if the model can be seen by the left eye
(Inherited from Model.) | |
| VisibleRightEye |
This field represents if the model can be seen by the left eye
(Inherited from Model.) |