The Texture type exposes the following members.
Constructors
Name | Description | |
---|---|---|
![]() | Texture | Overloaded. |
Methods
Name | Description | |
---|---|---|
![]() | CopyIModel |
returns a copy of the imodel
(Overrides Model..::.CopyIModel()()().) |
![]() | DeleteTextureName |
It's a good idea to delete texture names before deleting the object
|
![]() | DrawHead |
Draws the texture seen by the central camera
(Overrides Model..::.DrawHead()()().) |
![]() | DrawLeftEye |
Draws the _texture seen by the left eye
(Overrides Model..::.DrawLeftEye()()().) |
![]() | DrawRightEye |
Draws the texture seen by the right eye
(Overrides Model..::.DrawRightEye()()().) |
![]() | Equals | (Inherited from Object.) |
![]() | Finalize | (Inherited from Object.) |
![]() | GetHashCode | (Inherited from Object.) |
![]() | GetType | (Inherited from Object.) |
![]() | MaxDistanceToObserver |
This method calculates the maximum distance to the observer
(Overrides Model..::.MaxDistanceToObserver(Observer).) |
![]() | MemberwiseClone | (Inherited from Object.) |
![]() | ToString | (Inherited from Object.) |
Fields
Name | Description | |
---|---|---|
![]() | _layer |
This field tell us the layer the model belongs to
(Inherited from Model.) |
![]() | _position |
This vector represents the Model position
(Inherited from Model.) |
![]() | _visibleLeftEye |
This field represents if the model can be seen by the left eye
(Inherited from Model.) |
![]() | _visibleRightEye |
This field represents if the model can be seen by the right eye
(Inherited from Model.) |
Properties
Name | Description | |
---|---|---|
![]() | Alphavalue |
This is the alpha value ....
|
![]() | Dimensions |
This field represents the texture dimensions (width, height) [mm]
|
![]() | Horizontal |
This is the horizontal vector (X local) of the texture in the global reference system
|
![]() | Layer |
This field tell us the layer the model belongs to
(Inherited from Model.) |
![]() | Path |
Sets/gets the texture's file path
|
![]() | Perpendicular |
This is the perpendicular unit vector to the texture
|
![]() | Position |
This vector represents the Model position
(Inherited from Model.) |
![]() | TextureId |
This field represents the texture id
|
![]() | Visible |
This field represent the visibility of the model
(Inherited from Model.) |
![]() | VisibleLeftEye |
This field represents if the model can be seen by the left eye
(Inherited from Model.) |
![]() | VisibleRightEye |
This field represents if the model can be seen by the left eye
(Inherited from Model.) |